![]() If one side has two characters and the other has only one in one of the Team modes, the two characters that are on the same side will each have half their respective normal maximum life values. If set, the characters' starting life will be adjusted according to the number of players on each side. Single is identical to not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying through a set number (usually from 2 to 4) of different characters in a row. ![]() In Team mode, either side can use any of the team modes. A fourth mode, Tag, is listed in the EXE along with two related script controllers, but was never used. There are also three different kinds of Team modes: Single, Simul, and Turns. The first gameplay mode is the Arcade mode, where a player controlled character encounters CPU controlled characters in a random or set order which can be entirely customized. ![]() In addition, several gameplay modes are available via the main menu. The default AI for the engine however, can walk around, jump around, rarely attack and guard the player's attacks when the AI Level is set to Hard. At most, two players can control characters, with others being controlled by the engine's AI (including Watch Mode, a demo mode where the computer controls all characters). However, characters do not necessarily use all seven buttons, nor need to follow a traditional six- or four-button format. The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. The lifebar used originates from Capcom vs. so I say it again ITS NOT A CONVERT ITS NOT A EDIT, ITS A DATA folder TRANSFER hahaha.Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. I should never had done it or taken request from that person >.<Īnd the funny thing out of this big misunderstanding is that No one got the the hint. there was no editing involved no covert involved no nothing of anything at all, But you know what was my biggest mistake was ? I had nothing to do with Broken mugen, its was all a easy data folder transfer, nothing more than that. I had to clear my name because of the big huge misunderstanding, that another reason why I give up on converting screen pack because of itīoy talk about the worse mistake of my life.SO Please correct your title please. ![]() so they cleared my name off there info database and told them It's was nothing more huge misunderstanding, because one guy thought its was converted but its really was not. So I told them and explain to them that there was no edit involved and I had nothing to do with broken mugen 1.1 as well. I also had to go to Mugen Wikia website and let the owner know that they made HUGE Mistake by putting my name on there mugen wiki info about Broken Mugen and me so I took upon my self and did a simple transfer just to be very nice to the guy's request and to save time for gui007 BECAUSE he had way to many convert request to deal with, How the Broken mugen got transfer over the Mugen 1.1 and the story started was one guy on Mugen fighter guild requested to GUI to make a Convert of broken mugen for mugen1.1 but they had no idea on how to do it or did not know how to go about on doing it. I wish people stop thinking that I had anything to do with Broken mugen and two4teezee is original person that made broken mugen NOT ME. I want to point out that I did not EDIT anything.The only thing I did was to Transfer the Existing Data files that was already made for the Mugen 1.0 over the Mugen 1.1, I never once made no changes. ![]()
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